A small department for unusual software

The app store
for mind games.

Games that rearrange attention, turn conversation into an artifact, and make reality feel briefly under-documented.

DEPT. 00PERCEPTIONHANDLE WITH CURIOSITY
MGS—001
AN APPLICATION
FOR ATTENTION
NOT YET RATED FOR REALITY
!
?

No in-app purchases.
Some out-of-mind experiences.

01 / ON THE SHELF

One game. For now.

A store with one thing in it is either extremely confident or slightly premature. We are comfortable with both.

A SOCIAL VISUAL ENCOUNTER
DUALTO THEDEATH

WHAT DIES IS A CERTAINTY.

FOUNDING TITLE IN PREVIEW

Dual to the Death

Two people meet through visual Cards. Meaning builds between them until somebody taps Collapse. Nobody defeats a person. Something less useful dies instead.

Genre
Social / Visual / Unclassifiable
Players
Two, plus witnesses
Primary mechanic
Seeing differently
Visit Dual to the Death

02 / STORE POLICY

What counts as a mind game?

We do not know. This is the useful part. But the good ones tend to leave fingerprints in the following places.

01

Attention moves.

The player notices the frame, not only the thing inside it.

02

People meet.

Software becomes a reason to encounter another person unusually.

03

Meaning emerges.

The experience cannot be reduced to points, feeds, or productivity.

04

Something lingers.

A question, an image, a laugh—or a suspicion that the rules were looking back.

03 / OPEN CALL

Help us stock the impossible aisle.

Mind Games Store is being built in public by game designers, artists, engineers, writers, researchers, hosts, tricksters, and people whose useful title has not been invented yet.

Bring a strange mechanic, a half-made ritual, a visual provocation, or the skill that helps someone else ship theirs. We are interested in small teams, playable experiments, and serious craft without solemnity.

Propose a mind game
  1. 01
    Propose

    Bring the itch, question, or rule worth testing.

  2. 02
    Prototype

    Make the smallest version that can surprise somebody.

  3. 03
    Publish

    Give it a shelf, an audience, and room to become itself.

04 / INTAKE DESK

Tell us what you might make.

Finished pitch optional. Useful curiosity required. Tell us about the game, craft, question, or peculiar competence you would bring to the Store.

Average completion time: however long honesty takes.

THE SHELVES ARE MOSTLY EMPTY.

Good. There’s room.

Make something that belongs here